inessential: Love
At the Cyclops the other night I was talking with fellow Mac and iOS developers. One person mentioned that a friend had acquired an iOS game — a good game that’s less popular than it deserves, that maybe just needs some marketing.
30 Jun 2015 Love At the Cyclops the other night I was talking with fellow Mac and iOS developers. One person mentioned that a friend had acquired an iOS game — a good game that’s less popular than it deserves, that maybe just needs some marketing. Person: “So here’s the question. Would my friend’s iOS app be successful if…” Everyone else at the table: “No!” We didn’t wait for the “if” clause, because there’s nothing that could be in it that would matter. That’s not to say that there aren’t successful iOS apps. Of course there are. I know people who work on them. I work with people who work on
saved by
related reading
- Pleco: Building a Business, not an App – Stratechery by Ben Thompsonstratechery.com
- Don't End The Week With Nothingtraining.kalzumeus.com
- An app can be a home-cooked mealrobinsloan.com
- inessential: Writing Mac and iOS Apps Shouldn’t Be So Difficultinessential.com
- Writing An App In 2 Daysnoahgilmore.com
- In Search of Organic Softwarepketh.org
- Choose Boring Technologyboringtechnology.club
- Dear Self; we need to talk about ambition — LessWronglesswrong.com
- Why is it so hard to buy things that work well?danluu.com
- How Not to Diepaulgraham.com
- I felt obliged to comment because I feel I know what you are talking about and I... | Hacker Newsnews.ycombinator.com
- \\...........//: The California Problemellaguro.blogspot.com