Laws of UX
userinterface.wiki · 995 words · saved by 4 readers
There's a set of psychological principles behind every interface that feels right. Here are the ones I think about the most.
Every interface I've ever used that felt right had something in common, they always respect how I actually think. Not how a spec says I should think, but how my brain actually works. Deeper reasearch revels that there's a bunch of psychology behind this. Researchers have been studying it for decades. In this post, I'm not going to cover all of it, just the laws I find myself coming back to the most and find the most useful to keep in mind when building interfaces. Fitts's Law The time required to move to a target is a function of the target's size and distance from the starting point.1…
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