Bireactive Programming
orionreed.github.io · 3,675 words · saved by 2 readers
A bi-directional reactive programming library.
Bireactive Programming § Contents Introduction Reactive systems Lenses vs two-way binding Bireactivity Unit conversions Geometry Lenses across types Collections Text Schema evolution Large & costly data Approximate inverses Learning Animation Dragging Collaborative documents Cycles & constraints Propagator networks Physics & numerical constraints ~ Scratchboard ~ Bidirectional Reactive Programming Introduction NOTE: This page is a work in progress. Reactive systems Ordinary reactive systems (often called "signals") flows one way: write an input, everything derived updates. Reactive systems ass
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