Documentation < Ontology Lookup Service < EMBL-EBI
The Ontology Lookup Service (OLS) is a repository for biomedical ontologies that aims to provide a single point of access to the latest ontology versions. You can browse the ontologies through the website as well as programmatically via the OLS API. OLS is developed and maintained by the Samples, Phenotypes and Ontologies Team at EMBL-EBI. OLS is supported in part by CORBEL funded by the EU’s Horizon 2020 research and innovation programme (2014–2020) under grant agreement number 654248 and previously by DIACHRON, EU FP7 Capacities Specific Programme,/grant/agreement/number/284209. For feedback, enquiries or suggestion about OLS or to request a new ontology please contact ols-support@ebi.ac.uk For bugs or problems with the code or API please create a GitHub issue (https://github.com/EBISPOT/OLS) For announcements relating to OLS (low traffic), such as new releases and new features sign up to the OLS announce mailing list https://listserver.ebi.ac.uk/mailman/listinfo/ols-announce Apache
#ifdef USE_AOMAP float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0; reflectedLight.indirectDiffuse *= ambientOcclusion; #if defined( USE_ENVMAP ) && defined( STANDARD ) float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) ); reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness ); #endif #endif #if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; #endif #if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varyin
saved by
related reading
- Paper Shaders – Ultra-fast zero-dependency shadersshaders.paper.design
- Departure Monodeparturemono.com
- Shadersshaders.com
- On Rendering the Sky, Sunsets, and Planets - The Blog of Maxime Heckelblog.maximeheckel.com
- Image to Mesh Gradientphotogradient.com
- Dithering Shader Demodithering.niccolofanton.dev
- Unicorn Studio — No-code WebGL Toolunicorn.studio
- Pocket Grovehand-lantern.vercel.app
- LearnOpenGL - Hello Trianglelearnopengl.com
- The go-to resource to break into London's startup scenelondon-startup.guide
- Creating Daylight | The Shadows | Blogbasement.studio
- Learn OpenGL, extensive tutorial resource for learning Modern OpenGLlearnopengl.com