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TRON: Ares – Computer Vision — GMUNK

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Tron: Ares – Computer Vision October 2025 –– What does perception look like when it belongs to a machine? That question became the foundation for our...

What does perception look like when it belongs to a machine? That question became the foundation for our work on TRON: Ares, where our team of twenty artists designed and animated more than sixty shots of computer vision and interface systems that visualize the world through the eyes of Ares. Rather than creating traditional HUD graphics, we set out to design machine perception itself. Every frame exists as a living system that continuously scans, tracks, evaluates, and reconstructs reality as streams of computation. Driven by a philosophy of maximum detail, each live action plate was…

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