Fumito Ueda – 2005 Developer Interview - shmuplations.com
This long and wonderful interview with ICO and Shadow of the Colossus creator Fumito Ueda first appeared in vol. 25 of the excellent CONTINUE magazine in 2005, and was later compiled in a book of interviews. It covers Ueda’s entire career up to that point: his childhood years, art school, working at WARP, and finally settling in at Sony as a full-fledged game creator. The discussion is full of Ueda’s thoughts and insights about game design, gaming, and the themes of his own two masterpiece “art” games.
—Ueda, you’ve made some of the deepest, most impressive games with ICO and Shadow of the Colossus, but your pre-Playstation history as a creator is also very interesting. In today’s conversation, I’d like to take our time and go over it all. I understand you’re originally from the Kansai region? Ueda: Yes, from Hyogo Prefecture. I grew up in Tatsuno City, which was really quite a rural place. It’s a couple cities over from Himeji, actually pretty close to Okayama Prefecture. —So would you say your cultural sphere of influence has been mainly Kansai, then? Ueda: I would. I also went to…
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