Newcomb's paradox
In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future.
Newcomb's problem - Wikipedia Jump to content From Wikipedia, the free encyclopedia (Redirected from Newcomb's paradox ) Thought experiment View of boxes in Newcomb's problem In philosophy and mathematics , Newcomb's problem , also known as Newcomb's paradox , is a thought experiment posing a decision problem in which a player must decide whether to choose one of two or both boxes under conditions in which a being, often called the "predictor", decides in advance what they contain, and is able to predict the player's choices with near-certainty. Newcomb's paradox was created by William Ne
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