The Case for Use.GPU — Acko.net
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Reinventing rendering one shader at a time
June 14, 2022 The Case for Use.GPU Reinventing rendering one shader at a time The other day I ran into a perfect example of exactly why GPU programming is so foreign and weird. In this post I will explain why, because it's a microcosm of the issues that lead me to build Use.GPU, a WebGPU rendering meta-framework. What's particularly fun about this post is that I'm pretty sure some seasoned GPU programmers will consider it pure heresy. Not all though. That's how I know it's good. GLTF model , rendered with Use.GPU GLTF A Big Blob of Code The problem I ran into was pretty standard. I have an ima
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