Murmur for the web
murmur.krispuckett.com · 172 words · saved by 1 readers
The Murmur glass orbs on the web: the same Metal math, running on WebGPU. MIT.
Glass presences for the web. These started as thinking indicators for my own iOS apps. Each species is one Metal fragment shader, tuned by eye in a lab app until it read as alive. The web port is the same math on WebGPU, translated so the constants never passed through a person, with WebGL2 underneath for the browsers that need it. Drag the big orb and the interior leans while the body holds. 120 46 18 Every species is designed at all three sizes: a 120 pt voice stage, a 46 pt chip, 18 pt inline with text. The shader simplifies as it shrinks. // npm install vgpu, copy src/ in, and…
saved by
related reading
- Liquid metal — Animated metal shader effectmetal.jakubantalik.com
- rsmsrsms.me
- Unicorn Studio — No-code WebGL Toolunicorn.studio
- glimm — shader-driven page transitionsglimm.dev
- dawn - Git at Googledawn.googlesource.com
- Liquid glass for the webglass.outpacestudios.com
- Shadersshaders.com
- mur murmurmur.living
- playhtml — make the web feel aliveplayhtml.fun
- Paper Shaders – Ultra-fast zero-dependency shadersshaders.paper.design
- GitHub - adam-maj/tiny-gpu: A minimal GPU design in Verilog to learn how GPUs work from the ground up · GitHubgithub.com
- Wayback Machinecohost.org