Unsung
unsung.aresluna.org · 10,595 words · saved by 1 readers
A blog about software craft and quality
Fighting games require rather precise timing: the action is frenetic, the inputs rapid, and the outcomes can be determined by what players do down to – sometimes – individual one-sixtieth-of-a-second frames. This is fine when you play locally, but gets infinitely more tricky the moment you attempt to kick someone’s more remote ass: Information sent to your opponent may be delayed, arrive out of order, or become lost entirely depending on dozens of factors, including the physical distance to your opponent, if you’re on a WiFi connection, and whether your roommate is watching Netflix. The…
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