Project 2501: Recreating 'Ghost in the Shell' in Hong Kong – Randomwire
When film director Mamoru Oshii was looking for a model of the city of the future for his seminal 1995 animated film adaptation of Ghost in the Shell (based on the manga by Masamune Shirow), he turned to the cityscape of Hong Kong for his inspiration. Actual spots in the city were recreated for use in this cinematic representation of a near-future city (set in 2029) characterised by decadence, anarchy, and fantastical high-tech hyper-reality. One mise-en-scène in particular captures the essence of the city in beautiful, almost dreamlike, detail which intrigued me long before I had the chance to explore the real Hong Kong for myself: When asked why Hong Kong was chosen as the backdrop for the film Mamoru Oshii and his art designer, Takeuchi Atsushi, had the following explanation: [Oshii] When I was in search of an image of the future, the first thing that came to my mind was an Asian city. At first I did not think it was possible to create a perfect cityscape for the future; and what wa
Project 2501: Recreating 'Ghost in the Shell' in Hong Kong – Randomwire Aug 3, 2011 Anime , Film , Future , Hong Kong Recreating Ghost in Hong Kong When film director Mamoru Oshii was looking for a model of the city of the future for his seminal 1995 animated film adaptation of Ghost in the Shell (based on the manga by Masamune Shirow ), he turned to the cityscape of Hong Kong for his inspiration. Actual spots in the city were recreated for use in this cinematic representation of a near-future city (set in 2029) characterised by decadence, anarchy, and fantastical high-tech hyp
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