Friendship Game Design - Summary + Notes
I recently watched a talk from the Game Developers Conference in 2018, and the title says it all: "Game Design Patterns for Building Friendships". The speaker (Daniel Cook, Chief Creative Office of Spry Fox) is a game designer with a focus on making happiness. His talk hits on meaningful relationships, friendships in particular.
Friendship Game Design - Summary + Notes May 24, 2021 Friendship Game Design - Summary + Notes by: Kristen Pavle I recently watched a talk from the Game Developers Conference in 2018, and the title says it all: "Game Design Patterns for Building Friendships" . The speaker (Daniel Cook, Chief Creative Office of Spry Fox) is a game designer with a focus on making happiness. His talk hits on meaningful relationships, friendships in particular. There's def a lot to pull here for the [[relational OS]] we've been talking about, and Buzzard generally. So, here's a mashup of excerpts (screenshots) and
related reading
- Game design patterns for building friendships – Lostgardenlostgarden.com
- Game design patterns for building friendships – Lostgardenlostgarden.home.blog
- The Chemistry Of Game Designgamedeveloper.com
- making and keeping friendsava.substack.com
- Post 43: Intentionally Making Close Friends - Neel Nandaneelnanda.io
- World-building IRL - by joss and Wygo - box.boxx.substack.com
- The Fruits of Friendship - David Perellperell.com
- How to build meaningful relationships after collegehuyenchip.com
- Game design is simple, actually – Raph Kosterraphkoster.com
- Intentionally Making Close Friends — LessWronglesswrong.com
- The friendship problem - by Rosie Spinksrojospinks.substack.com
- Defining the Relationshipemotional.codes