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The meta skills of product design

brianlovin.com · 1,587 words · saved by 1 readers

Last week I was reading [To Get Good, Go After the Metagame](commoncog.com/blog/to-g...go-after-the-metagame/), a post about metagames in life, and how understanding metas can create competitive advantages. For starters, you should read that post. If you don't, here's a short primer from Wikipedia: Metas exist outside of games. They influence our jobs, our relationships, our beliefs, and everything in between. With this in mind, I wanted to explore meta skills that product designers can use in order to learn faster, work on more impactful products, or collaborate with more interesting people. I've organized these from broadest and most globally-relevant, down to the more personal and individual meta skills that designers can spend time learning. When laws change, designers must adjust their tactics. GDPR, CCPA, and other data privacy laws shift the requirements and expectations of product designers. From cookie notices, to entire account deletion flows, new laws will emerge that requir

This post is a complement to episode 337 of Design Details, The Metagame of Design. Last week I was reading [To Get Good, Go After the Metagame](commoncog.com/blog/to-g...go-after-the-metagame/), a post about metagames in life, and how understanding metas can create competitive advantages. For starters, you should read that post. If you don't, here's a short primer from Wikipedia: Metagame, or game about the game, is any approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits…

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