SIGGRAPH2007_AlphaTestedMagnification.pdf
steamcdn-a.akamaihd.net · 3,004 words · saved by 1 readers
N/A
Improved Alpha-Tested Magnification for Vector Textures and Special Effects Chris Green∗ Valve (a) 64x64 texture, alpha-blended (b) 64x64 texture, alpha tested (c) 64x64 texture using our technique Figure 1: Vector art encoded in a 64x64 texture using (a) simple bilinear filtering (b) alpha testing and (c) our distance field technique Abstract 3D…
related reading
- GPU text rendering with vector textures · Will Dobbiewdobbie.com
- Text Rendering Hates You - Faultlorefaultlore.com
- Image to Mesh Gradientphotogradient.com
- A Decade of Slug - Eric Lengyelterathon.com
- Tristan's Site - Tristan Humethume.ca
- Dithering Shader Demodithering.niccolofanton.dev
- staniks.github.iostaniks.github.io
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation | PDFarxiv.org
- Free Textures, Tutorials, and Moretexturelabs.org
- Creating Daylight | The Shadows | Blogbasement.studio
- VectorFusion: Text-to-SVG by Abstracting Pixel-Based Diffusion Modelsajayj.com
- TU Berlin | CG | Marc Alexacg.tu-berlin.de