Real-Time Strategy games and AI interfaces - by David Hoang
Last week, I posted online that millennials were built for Agent orchestration, comparing it to playing a Real-Time Strategy game. Claire Vo, CPO of LaunchDarkly and I joke a lot that we were built for management because of the hours of StarCraft II played growing up. Despite joking, it's valid and the skills you learn from playing such games are now very transferrable as we seemingly are controlling computers for work at a more advanced level. Resource management (gathering wood, gold, food, minerals, etc.) Base building and construction Unit production and recruitment Combat and military tactics Territory control and expansion Technology research and upgrades Economic development and trade Ultimately, RTS games are about multi-tasking, prioritizing, and executing to achieve victory. Resource management Compute isn’t free (yet). In the world of agent orchestration, compute might feel “invisible” but just like in any RTS game, resources are finite, and your success depends on how you m
Real-Time Strategy games and AI interfaces Issue 247: How early computer gamers have been trained for Agent orchestration David Hoang May 25, 2025 40 4 7 Share Last week, I posted online that millennials were built for Agent orchestration , comparing it to playing a Real-Time Strategy game. Claire Vo, CPO of LaunchDarkly and I joke a lot that we were built for management because of the hours of StarCraft II played growing up. Despite joking, it's valid and the skills you learn from playing such games are now very transferrable as we seemingly are controlling computers for work at a more advanc
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