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Newcomb's problem

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In philosophy and mathematics, Newcomb's problem, also known as Newcomb's paradox, is a thought experiment involving a decision problem where a player must decide whether to take one or two boxes in conditions where a being, often called the "predictor", is able to predict the player's choices with near-certainty.

Newcomb's problem - Wikipedia Jump to content From Wikipedia, the free encyclopedia View of boxes in Newcomb's problem Thought experiment In philosophy and mathematics , Newcomb's problem , also known as Newcomb's paradox , is a thought experiment posing a decision problem in which a player must decide whether to choose one of two or both boxes under conditions in which a being, often called the "predictor", decides in advance what they contain, and is able to predict the player's choices with near-certainty. Newcomb's paradox was created by William Newcomb of the University of California 's L

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