Some Thoughts about Museums and Virtual Exhibitions – Ludohistory
When March 2020 rolled around, a lot of museums panicked. Visitors make up an enormous amount of museum revenue, and suddenly due a teeny tiny plague outbreak, nobody was able to visit a museum! Loads of events were immediately cancelled, exhibitions that were being planned years in advance had to be put on hold, it just wasn’t fun. With everything moving online, museums often were left scrambling to make their physical exhibitions available virtually. There was some… mixed results, to say the least. But, three years on, I think we’re finally able to take a look back and see how people “solved” the problem of the pandemic, and take some lessons for how to make things work online! Under the big umbrella of “Virtual Exhibitions,” I think we can make two big camps – physical exhibitions that are replicated online and exhibitions that were intended to be online in the first place. I’ll be honest, I think the second one generally works much better, but there’s brilliant work done in both. v
Some Thoughts about Museums and Virtual Exhibitions – Ludohistory Skip to content November 23, 2023 Some Thoughts about Museums and Virtual Exhibitions By Adam Bierstedt When March 2020 rolled around, a lot of museums panicked. Visitors make up an enormous amount of museum revenue, and suddenly due a teeny tiny plague outbreak, nobody was able to visit a museum! Loads of events were immediately cancelled, exhibitions that were being planned years in advance had to be put on hold, it just wasn’t fun. With everything moving online, museums often were left scrambling to make their phy
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