The 6-Hour Maker-Manager Work Day
There are some ideas that keep popping up. They’re like Rome. All roads lead there, and you end up finding different viewpoints for the idea depending on the path you take. The Maker-Schedule…
There are some ideas that keep popping up. They're like Rome. All roads lead there, and you end up finding different viewpoints for the idea depending on the path you take. Discuss with vgr_zirp → The Maker-Schedule/Manager Schedule idea from Paul Graham is one such. It may be his most fertile idea. Once you get used to thinking of work-tempo management around the idea of two fundamental frequencies (4 hour maker upcycles and 1 hour manager upcycles) you have a framework for analyzing many different types of creative class work. One conclusion I've reached is that if you do both kinds of work,
Explore this link on the map →related reading
- Maker's Schedule, Manager's Schedulepaulgraham.com
- Maker's Schedule, Manager's Schedulepaulgraham.com
- Why Are Maker Schedules So Rare? - Cal Newportcalnewport.com
- Maker's Schedule, Manager's Schedulepaulgraham.com
- You don't have to be busy to be prolific | thesephist.comthesephist.com
- The three-or-four-hours rule | Oliver Burkemanoliverburkeman.com
- The Advantage Of Being A Little Underemployed · Collaborative Fundcollaborativefund.com
- A Better Argument for Working Lessevery.to
- Attention is your scarcest resource | benkuhn.netbenkuhn.net
- There is no such thing as a typical day | MIT Admissionsmitadmissions.org
- jeff.hl on X: "1/ Controversial take: hard work is more important than smart work. It's a myth that we only have a few hours of good creative work per day. Train yourself to grind long hours first. You will surprise yourself. The work naturally become higher quality, less distracted." / Xx.com
- "Greg Brockman works 60 to 100 hours per week, and spends around 80% of the time... | Hacker Newsnews.ycombinator.com