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Point of WebGPU on native

kvark.github.io · 1,128 words · saved by 1 readers

WebGPU is a new graphics and compute API designed on the grounds of W3C organization (mostly) by the browser vendors. It’s designed for the Web, used by Java...

WebGPU is a new graphics and compute API designed on the grounds of W3C organization (mostly) by the browser vendors. It’s designed for the Web, used by JavaScript and WASM applications, and driven by the shared principles of Web APIs. It doesn’t have to be only for the Web though. In this post, I want to share the vision of why WebGPU on native platforms is important to me. This is highly subjective and doesn’t represent any organization I’m in. Story The story of WebGPU-native is as old as the API itself. The initial hearings at Khronos had the same story heard at both the exploration “3D po

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