How Superhuman Applies Game Design to Create Emotion - by Peter Yang - Creator Economy by Peter Yang
Nobody has spoken more about using game design and emotion to craft great products than Rahul Vohra, founder of Superhuman. I spoke to Rahul about his passion for gaming, game design + emotion, and crafting great products.
Product & Life Lessons Rahul Vohra (Superhuman): How to Apply Game Design to Create Emotion Good PMs obsess about customer problems, great PMs also obsess about how they want customers to feel Peter Yang Sep 08, 2021 ∙ Paid 8 Share Level up your product and creator skills in just 5 min a week. Join 50,000+ readers: Subscribe Dear subscribers, Peter Yang @petergyang Good PMs obsess about customer problems. Great PMs also obsess about how they want the customer to feel while using their product. 5:55 PM · Aug 20, 2021 2 Reposts · 86 Likes Nobody has spoken more about using game design and emotio
Explore this link on the map →saved by
related reading
- Rahul Vohra's 7 principles of game designblog.superhuman.com
- Game Design, Not Gamification, for Great Products | Andreessen Horowitza16z.com
- Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) | Acquiredacquired.fm
- The Chemistry Of Game Designgamedeveloper.com
- How Superhuman Built an Engine to Find Product Market Fitreview.firstround.com
- Juicegarden.bradwoods.io
- The World's Most Satisfying Checkbox | !Boringnotbor.ing
- Game design is simple, actually – Raph Kosterraphkoster.com
- Game designer Hazel Reynolds on feedback being the best part - The Creative Independentthecreativeindependent.com
- The World's Most Satisfying Checkbox | !Boringandy.works
- Shigeru Miyamoto - Wikipediaen.wikipedia.org
- May-Li Khoe on pulling inspiration from the physical world in digital designnotion.so