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Akin's Laws of Spacecraft Design

spacecraft.ssl.umd.edu · 1,224 words · saved by 1 readers

2. To design a spacecraft right takes an infinite amount of effort. This is why it's a good idea to design them to operate when some things are wrong . 3. Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time. 4. Your best design efforts will inevitably wind up being useless in the final design. Learn to live with the disappointment. 5. (Miller's Law) Three points determine a curve. 6. (Mar's Law) Everything is linear if plotted log-log with a fat magic marker. 7. At the start of any design effort, the person who most wants to be team leader is least likely to be capable of it. 8. In nature, the optimum is almost always in the middle somewhere. Distrust assertions that the optimum is at an extreme point. 9. Not having all the information you need is never a satisfactory excuse for not starting the analysis. 10. When in doubt, estimate. In an emergency, guess. But be sure to go back and c

Akin's Laws of Spacecraft Design Akin's Laws of Spacecraft Design* Space Systems Laboratory - Department of Aerospace Engineering - University of Maryland Home 1. Engineering is done with numbers. Analysis without numbers is only an opinion. 2. To design a spacecraft right takes an infinite amount of effort. This is why it's a good idea to design them to operate when some things are wrong . 3. Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time. 4. Your best design efforts will inevitably wind

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