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Onchain games on Starknet. This is explained in more detail by Mr… | by Fox Cid | Nov, 2023 | Medium

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Hello, everyone. I’d like to thank you all for attending. I’m Terence, the co-founder of Cartridge and a co-contributor to Dojo. Today, I’ll take you on a brief journey through the history of on-chain games on StarkNet, where we stand today, and where we’re headed in the future. Before we delve in, let me define what an on-chain game is. As the name suggests, it’s a game fully unchained, with its state and logic defined in smart contracts. This allows games to inherit blockchain properties like composability, extensibility, and permissionlessness. In contrast to Web 2.5 games focused on asset ownership on-chain, fully unchained games enable unique features such as community ownership, permissionless extensibility, forkability, and composability. Our venture into on-chain games began about two years ago with the introduction of StarkNet Alpha and the Cairo language. Despite Cairo’s challenges — being slow, verbose, and low-level — it had a crucial property: provability, promising comput

Hello, everyone. I’d like to thank you all for attending. I’m Terence, the co-founder of Cartridge and a co-contributor to Dojo. Today, I’ll take you on a brief journey through the history of on-chain games on StarkNet, where we stand today, and where we’re headed in the future. Before we delve in, let me define what an on-chain game is. As the name suggests, it’s a game fully unchained, with its state and logic defined in smart contracts. This allows games to inherit blockchain properties like composability, extensibility, and permissionlessness. In contrast to Web 2.5 games focused on asset

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