Running a dev shop — Part 1: Myths and favorable facts | by Marek Kirejczyk | Medium
This is the first part of a series on running a dev shop. See the overview of the planned posts below. 🎮 Part 1: Myths and favorable facts 🥾 Part 2: Bootstrapping and specialisation 🎤 Part 3: Talent pipeline and employee life cycle 📣 Part 4: Attracting customers 📈 Part 5: Growth It’s been over a decade now since I set out on my journey of running software service companies (also referred to as dev houses or software houses).I’ve been lucky to exit two of them and learn the craft of navigating such a company. What I noticed about it is that it’s a highly mitologised and indeterminate market, lacking the agreed set of good practices. I find my personal experience to differ from common wisdom and boilerplate phrases. With this post I would like to iterate over some of the controversial myths and related facts, and start a broader discussion on good and bad practices. It used to be commonly assumed that startups didn’t hire dev shops. Sam Altman, the president of the world’s best know
Press enter or click to view image in full size Running a dev shop — Part 1: Myths and favorable facts Marek Kirejczyk 7 min read · Aug 29, 2022 -- 4 Listen Share This is the first part of a series on running a dev shop. See the overview of the planned posts below. 🎮 Part 1: Myths and favorable facts 🥾 Part 2: Bootstrapping and specialisation 🎤 Part 3: Talent pipeline and employee life cycle 📣 Part 4: Attracting customers 📈 Part 5: Growth Part 1: Running a dev shop - Myths and favorable facts It’s been over a decade now since I set out on my journey of running software service companies (
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