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Systems of Harm: 3 principles for creating socially responsible design systems by Amy Hupe, content designer.

amyhupe.co.uk · 3,654 words · saved by 1 readers

_This post is based on a talk I gave at this year's Smashing Conf in Freiburg, I'll add a link to the talk once it's available. When we talk about the benefits of design systems, we tend to repeat 3 promises. But here’s the thing we rarely ever say: None of this is inherently valuable. Now you might be wondering why I, a design systems consultant, am saying this. But the important bit is this word inherent. It doesn’t mean these things can’t be massively beneficial, but it’s worth being clear that: And although this might sound obvious, I say it because I’ve noticed a shift in the conversation around design systems lately that concerns me. If we agree that there’s no inherent value in the added capability promised by design systems - efficiency, consistency, and the ability to scale - then the value must lie in what we do with it. But this introduces a problem. Because if we can use our design systems to speed up meaningful work, standardise things to a high quality, and scale the thin

Amy Hupe : Systems of Harm: 3 principles for creating socially responsible design systems Systems of Harm: 3 principles for creating socially responsible design systems 7th November 2023 _This post is based on a talk I gave at this year's Smashing Conf in Freiburg , I'll add a link to the talk once it's available. When we talk about the benefits of design systems, we tend to repeat 3 promises. efficiency: a design system will reduce waste in your design and development processes, and help you go faster consistency: a design system will help you standardise your digital experiences scale: a des

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