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Anthropomorphism - Wikipedia

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Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities.[1] It is considered to be an innate tendency of human psychology.[2] Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals.[3] Anthropomorphism and anthropomorphization derive from the verb form anthropomorphize,[a] itself derived from the Greek ánthrōpos (ἄνθρωπος, lit. "human") and morphē (μορφή, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.[b][1] From the beginnings of human behavioral modernity in the Upper Paleolithic, about 40,

Anthropomorphism - Wikipedia Jump to content From Wikipedia, the free encyclopedia Attribution of human traits to non-human entities This article is about the attribution of human traits, emotions, or intentions to non-human entities. For the representation of a thing or abstraction as a person, see Personification . Mickey Mouse , an anthropomorphic mouse and an American cartoon character co-created in 1928 by Walt Disney and Ub Iwerks , showing typical elements of anthropomorphism: bipedalism , human-like hands with opposable thumbs , human facial expressions , and wearing clothing . Anthrop

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