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The unreasonable effectiveness of HTML — examples

thariqs.github.io · 886 words · saved by 1 readers

Twenty self-contained .html files an agent produced instead of a wall of markdown. Each one trades a document you'd skim for one you'd actually read — open any of them directly in a browser. Grouped by the kind of work they replace. When you're not sure what you want yet. Ask the agent to fan out across several directions and lay them next to each other so you can point at one — instead of reading three sequential walls of text and trying to hold them all in your head. And once you've picked, turn the pick into a plan the implementer can actually read. Diffs and call-graphs are spatial information; markdown flattens them. Let the agent render the change as an annotated diff, draw the module as boxes and arrows, or write the PR description your reviewers actually want — so the shape of the code is visible at a glance. HTML is the medium your design system ships in, so it's the natural format for talking about it. Tokens become swatches, components become contact sheets, and the artifact

The unreasonable effectiveness of HTML — examples 01 Exploration & Planning 3 demos When you're not sure what you want yet. Ask the agent to fan out across several directions and lay them next to each other so you can point at one — instead of reading three sequential walls of text and trying to hold them all in your head. And once you've picked, turn the pick into a plan the implementer can actually read. Three code approaches Side-by-side comparison of three ways to solve the same problem, with trade-offs called out inline. 01-exploration-code-approaches.html → Visual design directions A han

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