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On Spatial Computing, Metaverse, the Terms Left Behind and Ideas Renewed — MatthewBall.co

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As computer networking, graphical user interfaces, and games entered the mainstream in the 1980s and early 1990s, there was a rash of terms and ideas put forward to describe what we were doing, would soon do, and might eventually do. In 1981, the French philosopher Jean Baudrillard coined the term “hyperreality” in his prophetic treatise Simulacra and Simulation. As Jacobin’s Ryan Zickgraf wrote in 2021, “hyperreality is where reality and simulation are so seamlessly blended together that there’s no clear distinction between worlds,” a conclusion that many considered frightening (though also farfetched) at the time, “[but] ultimately, [Baudrillard] speculated, the difference wouldn’t matter because people would derive more meaning and value from the simulated world anyway.” (Many parents will now say their Roblox bills prove hyperreality has been here for years). A year after the publication of Simulacra and Simulation, novelist William Gibson introduced mainstream audiences to the ter

On Spatial Computing, Metaverse, the Terms Left Behind and Ideas Renewed Metaverse Feb 6 Written By Matthew Ball As computer networking, graphical user interfaces, and games entered the mainstream in the 1980s and early 1990s, there was a rash of terms and ideas put forward to describe what we were doing, would soon do, and might eventually do. In 1981, the French philosopher Jean Baudrillard coined the term “ hyperreality ” in his prophetic treatise Simulacra and Simulation . As Jacobin ’s Ryan Zickgraf wrote in 2021, “hyperreality is where reality and simulation are so seamlessly blended tog

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