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City | ps2

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Documentation for ps2

City | ps2 ps2 City City Class City<L> A mutable set of labeled "buildings" in 3D, where a building is a contiguous set of cubic cells in a 3D grid with origin at (0,0,0) and extending to ( gridSize , gridSize , gridSize ) (for some nonnegative integer gridSize , fixed when the set is created). Coordinates (x,y,z) are interpreted as points in 3D space in the conventional way. Buildings must rest on the ground (the z=0 plane), and a building must be contiguous : any cell in the building must be reachable from any other cell in the building by a path passing through adjacent cells, where we defi

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