Responses: A Brief Rant on the Future of Interaction Design
A couple days ago, I published A Brief Rant on the Future of Interaction Design. Here are a few common responses I've received, and some thoughts on them. Now, I will never speak of any of this again, and deny it ever happened. Yes, that's why I called it a rant, not an essay — it describes a problem, not an idea. (And FWIW, that's not the sort of thing I typically publish, or want to.) The solution isn't known, and I didn't think making stuff up would help. The point of the rant was that the solution will be discovered through long research, and that research won't happen without an awareness of the problem. My intent was to hopefully coax a few potential researchers and funders into tangible interfaces, dynamic materials, haptics, and related fields that haven't been named yet. If that happens, then mission accomplished. No! iPad good! For now! In 1900, Eastman's new Kodak camera was good! The film was black-and-white, but everyone loved it anyway. It was genuinely revolutionary! But
Responses: A Brief Rant on the Future of Interaction Design Responses: A Brief Rant on the Future of Interaction Design A couple days ago, I published A Brief Rant on the Future of Interaction Design . Here are a few common responses I've received, and some thoughts on them. Now, I will never speak of any of this again, and deny it ever happened. You didn't offer a solution. Yes, that's why I called it a rant, not an essay - it describes a problem, not an idea. (And FWIW, that's not the sort of thing I typically publish, or want to.) The solution isn't known, and I didn't think making stuff up
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