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Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games

dl-acm-org.proxy.lib.uwaterloo.ca · 105 words · saved by 1 readers

DOI: https://doi-org.proxy.lib.uwaterloo.ca/10.1145/3411764.3445492 CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, May 2021 Virtual reality (VR) multiplayer games increasingly use asymmetry (e.g., differences in a person's capability or the user interface) and resulting interdependence between players to create engagement even when one player has no access to a head-mounted display (HMD). Previous work shows this enhances player experience (PX). Until now, it remains unclear whether and how an asymmetric game design with interdependences creates comparably enjoyable PX for both an HMD and a non-HMD player. In this work, we designed and implemented an asymmetric VR game (different in its user interface) with two types of interdependence: strategic (difference in game information/player capability) and biometric (difference in player's biometric influence). Our mixed-methods user study (N=30) shows that asymmetries positively impact PX for both player rol

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