Preventing Side-effects in Gridworlds
Can we ensure that artificial agents behave safely? Well, start at the bottom: We have not even solved the problem in the concrete 2D, fully-observable, finite case. Call this the “gridworld” case, following Sutton and Barto (1998). Recently, Google DeepMind released a game engine for building gridworlds, as well as a few examples of safety gridworlds - but these came without agents or featurisers. In April our team implemented RL agents for the engine, and started building a safety test suite for gridworlds. Our current progress can be found here, pending merge into the main repo. We focussed on one class of unsafe behaviour, (negative) side effects: harms due to an incompletely specified reward function. All real-world tasks involve many tacit secondary goals, from “…without breaking anything” to “…without being insulting”. But what prevents side effects? (Short of simply hand-coding the reward function to preclude them - which we can’t rely on, since that ad hoc approach won’t gener
Joint work with Karol Kubicki , Jessica Cooper and Tom McGrath at AISC 2018 . Can we ensure that artificial agents behave safely? Well, start at the bottom: We have not even solved the problem in the concrete 2D, fully-observable , finite case. Call this the “gridworld” case, following Sutton and Barto (1998) . Recently, Google DeepMind released a game engine for building gridworlds, as well as a few examples of safety gridworlds - but these came without agents or featurisers. In April our team implemented RL agents for the engine, and started building a safety test suite for gridworlds. Our c
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