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Color Theory and Procedural Generation

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The fastest, easiest way to turn your programmer art into something people will actually want to look at is to get a handle on color. In this tutorial we’re going to learn how to think about color procedurally and use that knowledge to generate color schemes. Allow me to mention first that most of the information here is a simplification. The goal of this tutorial is not to provide a comprehensive explanation of how color is turned from a memory value to a stream of photons that enters your eyeball, and how your eyeball interprets those photons. It is instead to provide you with a working knowledge of how color is manipulated and displayed in computer systems. For that first thing, check out this incredible blog post by Jamie Wong. Computer screens these days are made up of hundreds of thousands of pixels, which in turn are made of subpixels, which are tiny lights that emit some amount either red, green, or blue light. We use these colors because they roughly correspond to the sensitiv

The fastest, easiest way to turn your programmer art into something people will actually want to look at is to get a handle on color. In this tutorial we’re going to learn how to think about color procedurally and use that knowledge to generate color schemes. Allow me to mention first that most of the information here is a simplification. The goal of this tutorial is not to provide a comprehensive explanation of how color is turned from a memory value to a stream of photons that enters your eyeball, and how your eyeball interprets those photons. It is instead to provide you with a working know

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