The Game Designer Playing Through His Own Psyche | The New Yorker
Davey Wreden found acclaim in his twenties, with the Stanley Parable and the Beginner’s Guide. His new game, Wanderstop, grapples with the depression that followed.
Save this story Save this story A little more than a decade ago, the video-game designer Davey Wreden experienced a crippling success. In October, 2013, he and a collaborator, William Pugh, released the Stanley Parable HD, a polished and expanded version of a prototype that Wreden had developed in college, and which he had made available, free of charge, two years before. Wreden and Pugh hoped that they might sell fifty thousand or so copies of the new version in the course of its lifetime. They sold that many on the first day. Wreden was twenty-five years old, and he had everything he’d ever
Explore this link on the map →related reading
- How Nicky Case designed the game “Adventures with Anxiety” - Storybenchstorybench.org
- Don't Surround Yourself With Smarter People — Ribbonfarmribbonfarm.com
- The Chemistry Of Game Designgamedeveloper.com
- Why I Quit Tech and Became a Therapistglench.com
- Game designer Hazel Reynolds on feedback being the best part - The Creative Independentthecreativeindependent.com
- How to Finally Make Something - by Scott Stevensonblog.scottstevenson.net
- \\...........//: The California Problemellaguro.blogspot.com
- The End is Not the End | Are.na Editorialare.na
- Here's the exit. — LessWronglesswrong.com
- Far Away Times: How To Make Good Small Gamesfarawaytimes.blogspot.com
- Xx.com
- My journal: years of depression and self-loathing; learning to accept myself and others; overcoming video game addiction - Alexey Guzeyguzey.com