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I Never Exceed 100 Chars When Designing UIs

giansegato.com · saved by 1 readers

This essay is for builders, like me, who make things and need them to be used by as many people as possible. If you're a professional designer you already know this stuff. -- A good user interface is a good combination of two things: it's pleasant to the eye and it's easy to understand. It's not difficult to design a pleasant product, today. Good margins, a hierarchical font system, an accent colour, a few shades here and there. We're in the era of Design Systems: making beautiful UIs is now an engineering process. However, the boundaries set by a Design System have little to do with making a product understandable. This is not a big deal if the product fits a known archetype, like an e-commerce, a blog, or a social network. It doesn't really matter if you're a good or bad product designer: users will know the drill anyway. There's what I call a "product-pull". Now, what if the product is complex? Or implements something truly new, like temporary shared content à-la Snapchat, or swipe

This essay is for builders, like me, who make things and need them to be used by as many people as possible. If you're a professional designer you already know this stuff. -- A good user interface is a good combination of two things: it's pleasant to the eye and it's easy to understand. It's not difficult to design a pleasant product, today. Good margins, a hierarchical font system, an accent colour, a few shades here and there. We're in the era of Design Systems: making beautiful UIs is now an engineering process. However, the boundaries set by a Design System have little to do with making a

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