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The Grammar of Game Design · Davide Aversa

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Some time ago, I had a quick conversation with a journalist about my article on the taxonomy of fishing mini-games. The obvious question was: why they are so common? A complete answer will probably require an entire separate article. However, one of the motivations is that fishing mini-games are one of the smallest experiences you can create using the smallest set of “game design elements”. If we imagine game design as a language and gameplay elements as words, fishing mini-games are one of the shortest but complete stories that you can tell. This made me realize that, yes, Game Design is a kind of language. It has basic elements, it has rules, and we use it to express specific sensations. Therefore, as a language, it has a proper grammar with its alphabet, its morphology, and its syntax and semantic. In this article I’ll briefly put on paper this thought. At the base of the game design language there is the game design alphabet. The atomic, indivisible, units that allow game design to

Some time ago, I had a quick conversation with a journalist about my article on the taxonomy of fishing mini-games . The obvious question was: why they are so common? A complete answer will probably require an entire separate article. However, one of the motivations is that fishing mini-games are one of the smallest experiences you can create using the smallest set of “game design elements”. If we imagine game design as a language and gameplay elements as words, fishing mini-games are one of the shortest but complete stories that you can tell. This made me realize that, yes, Game Design is a k

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