Developing Game Origin Story
That sounds fascinating! I'd be happy to help you refine your ideas and explore how your story can be woven into the game mechanics. Please go ahead and share more about the game's theme, the origin story, and the mechanics you've thought about. This will help me provide more specific advice and suggestions. It sounds like you're looking to incorporate some 80s catchphrases into your game, specifically for a character named Discordian, and perhaps inspired by the movie "Roadhouse" (1989). Here are a few suggestions based on that: "Pain don't hurt." - This is a well-known line from Roadhouse. Perhaps when Discordian takes damage, he shrugs it off with this phrase. "It's my way or the highway." - This could be used when Discordian is making a significant move or decision in the game. "I thought you'd be bigger." - A repeated line in Roadhouse. It could be used by Discordian to taunt enemies or rivals in the game. "Nobody ever wins a fight." - This could be used to signify Discordian's mo
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