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ConcernedApe's Haunted Chocolatier

hauntedchocolatier.net · 433 words · saved by 1 readers

In a recent interview, I was asked about my design philosophy for Haunted Chocolatier, and I talked for a bit about my interest in the “intuition”, and using an intuitive process to make chocolates. I wanted to elaborate on that a little bit here. It’s true that I am interested in the intuition. As someone without formal training in art, music, or game design, I rely heavily on intuition and feeling to do my work. I think it’s where creativity comes from. You can’t really “engineer” creativity… it comes from a mysterious, indeterminate part of our being. But it’s a crucial and important part of what makes us human. Video games, on the other hand, exist within mechanical devices, and are governed by mechanical laws. They can’t ever truly be intuitive in nature, except to the degree in which they rely on the player as the intuitive agent. So really, there’s no way to make a TRULY intuitive chocolate making system in Haunted Chocolatier. The best I can do is make it seem intuitive on the

Yep. I’m still working on the game. Feels kinda dumb posting this same thing over and over, but that’s the reality. I know it’s taking a long time. A big part of that is that I am being very thoughtful about every aspect of the game. The things in the game which the player will be interacting with or using very often need to be “perfect”. They need to be seamless, clear, intuitive, satisfying, aesthetic. Lately, I’ve been revisiting the recipe book for making chocolates. As with many things in the game, I’ve iterated on this many times, each time bring

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