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animation(minimumInterval:paused:) | Apple Developer Documentation

developer.apple.com · 185 words · saved by 1 readers

func matchedGeometryEffect<ID>(id: ID, in: Namespace.ID, properties: MatchedGeometryProperties, anchor: UnitPoint, isSource: Bool) -> some View MatchedGeometryProperties GeometryEffect Namespace func geometryGroup() -> some View Defining transitions func transition(_:) Transition The minimum interval to update the schedule at. Pass nil to let the system pick an appropriate update interval. If the schedule should stop generating updates.

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