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Answer.AI - A few tips for working on high-surface-area problems

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A few tips for working on things that involve a lot of moving pieces, that have a high “surface area”.

A few tips for working on high-surface-area problems – Answer.AI Note A note from Johno I’ve been writing brief notes on my own blog for years. I’ll be posting on the Answer.AI blog too now that I work here – here’s what is hopefully the first of many posts. This one is just a few thoughts inspired by some recent work, which I hope you’ll find interesting. I’d love to hear what you think; you can find me here on Twitter/X . Some of the many questions/directions we faced when trying to get QLoRA working with FSDP - an example of a high-surface-area problem! Some problems are fairly well-defined

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