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Rhino3D Grasshopper: Map to Surface - Horst Sondermann

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In Rhino3D Grasshopper, Map to Surface is a powerful way to project curves on any given surface. A diagonal quad grid on a cylindrical vault will serve as an example. The basic idea behind Map to Surface is that you take a curve (or a set of curves) and map it – together with its base surface – onto a desired target surface. In most use cases you will have curves and a target surface upfront. The base surface however – in Grasshopper called source surface – will be something you’ll have to create. As an alternative approach, to achieve a similar result without Map to Surface I wrote an article on using surface division plus extracting points for polyline creation. New to Grasshopper? I suggest you read this article in the first place. Need more learning resources? Check this out. As you will see in my screenshots most components carry a title above them displaying their name. This is because I use a plugin called Bifocals. It’s a teacher thing 😉 Also you’ll see my Grasshopper tab titl

In Rhino3D Grasshopper, Map to Surface is a powerful way to project curves on any given surface. A diagonal quad grid on a cylindrical vault will serve as an example. The basic idea behind Map to Surface is that you take a curve (or a set of curves) and map it – together with its base surface – onto a desired target surface. In most use cases you will have curves and a target surface upfront. The base surface however – in Grasshopper called source surface – will be something you’ll have to create. As an alternative approach, to achieve a similar result without Map to Su

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