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Post-Play Activities for Larp: Methods and Challenges | Analog Game Studies

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RPG and larp designers increasingly recognize the importance of pre-game workshops and discussions to set parameters, themes, topics, and tone for the gaming session. Post-game activities immediately following a run are less discussed, however. Such activities –– game wrap, unpacking or epic tales, de-roling, debriefing, after-party, and aftercare –– are an essential part of participatory game design. Unfortunately, the structure for larps and RPGs at game conventions is typically not conducive to post-play activities, unless a game organizer themselves shortens play to include them as part of the time allotted. A game ends and players disperse quickly to other games. The culture of conventions encourages people to make the most of their time and dollars by filling their schedule with as much gaming as possible, even though play itself is physically, intellectually, and emotionally exhausting, and requires processing, rest, and recuperation between sessions. Ultimately, making time for

RPG and larp designers increasingly recognize the importance of pre-game workshops and discussions to set parameters, themes, topics, and tone for the gaming session. Post-game activities immediately following a run are less discussed, however. Such activities –– game wrap, unpacking or epic tales, de-roling, debriefing, after-party, and aftercare –– are an essential part of participatory game design. Unfortunately, the structure for larps and RPGs at game conventions is typically not conducive to post-play activities, unless a game organizer themselves shortens play to include them as part of

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