SpiderVerse — +
Please allow me to explain about my mysterious roll in Sony´s “ In to the spiderverse” film as a "Visual Consultant" 3 years ago ( or a bit more? ) I was hired by Sony as the Production Designer / Art Director ( I always much prefer the sound of Art Direction than Production Design, despite the status or hierarchy ) and I was also contracted to direct a little clip that will ended up been called: "the animation test". Very early, So early that I had an entire empty huge massive 2nd floor just for myself, and it was like that for few months. No Directors or Producer was attached to the film at that point yet. My main goal at first was to explore the world, the comics , the past of Spiderman, the cinematography, the language, the style, the possibilities. To set the most amazing thing ever, basically. Something that either accidentally or on purpose I always want to do in my projects is to brake the repetitive and very succesful “look” and pipeline that all the big Giants Corps in anima
SpiderVerse - + + Please allow me to explain about my mysterious roll in Sony´s “ In to the spiderverse” film as a "Visual Consultant" 3 years ago ( or a bit more? ) I was hired by Sony as the Production Designer / Art Director ( I always much prefer the sound of Art Direction than Production Design, despite the status or hierarchy ) and I was also contracted to direct a little clip that will ended up been called: "the animation test". Very early, So early that I had an entire empty huge massive 2nd floor just for myself, and it was like that for few months. No Directors or Producer was attach
Explore this link on the map →related reading
- What I Worked Onpaulgraham.com
- Rule Book Rewrite for Spider-Man: Into the Spider-Verse | Foundryfoundry.com
- Escape Pod 377: Real Artistsescapepod.org
- What I Worked Onpaulgraham.com
- Interview with Spencer Alexander Marsh, Product Designer at Turtle: Lovers Magazine by Spacesloversmagazine.com
- Reflecting on My 5-Year Design Career | 我的五年設計職涯回顧 | by Wen Lin | Mediummedium.com
- Tracy Matracyma.com
- Julian Francis Kelly on X: "The secret ingredient in great design is talented collaborators. I got lucky to work with some of the best on Dot's iconic koi. Here's how we did it... https://t.co/8ACI0neppC" / Xx.com
- Mike Industries >> A running commentary of occasionally interesting things — from Mike Davidson.mikeindustries.com
- Interview with Mariana Castilho, Product Designer at Vercel: Lovers Magazine by Spacesspaces.is
- Arcade Labs — Startup Design Studio — Los Angelesarcade.la
- Twenty Five Years of Computing - Susam Palsusam.net