The Low Hanging Fruit Of Invention
About ten years ago I invented a game called Person Do Thing: players are given a very small number of simple words they can say to describe more complex target words. For example, lazy might be person no want do thing. It took me ten years to get this game professionally manufactured, and in the intervening time I lived in fear that I would eventually run into someone who'd say oh, that sounds exactly like [already existing boardgame X you didn't know about]. I actually did run into people saying this a vast number of times, but when I looked up those games afterwards they did not seem especially similar.1 Fundamentally, this is pretty surprising. The concept and implementation of the game are both extremely simple and even home-makeable; I think in principle Jane Austen characters could have played it in their parlours. I have met people who are shocked to learn I created it, because they think of it as like rock paper scissors or hopscotch, games that were somehow Always There. Mean
About ten years ago I invented a game called Person Do Thing : players are given a very small number of simple words they can say to describe more complex target words. For example, lazy might be person no want do thing. It took me ten years to get this game professionally manufactured, and in the intervening time I lived in fear that I would eventually run into someone who'd say oh, that sounds exactly like [already existing boardgame X you didn't know about] . I actually did run into people saying this a vast number of times, but when I looked up those games afterwards they did not seem espe
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