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[1901.10995] Go-Explore: a New Approach for Hard-Exploration Problems

ar5iv.labs.arxiv.org · 24,950 words · saved by 1 readers

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma’s Revenge and Pi…

\nobibliography * Go-Explore: a New Approach for Hard-Exploration Problems Adrien Ecoffet Joost Huizinga Joel Lehman Kenneth O. Stanley* Jeff Clune* Uber AI Labs San Francisco, CA 94103 adrienecoffet,joost.hui,jclune@gmail.com *Co-senior authors Abstract A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma’s Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, which is the dominant method

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