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Concurrency Patterns in Embedded Rust - Ferrous Systems

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How should you do concurrency in an embedded no_std application? There's no built-in support for time-sliced threads in core; that abstraction is only available in std (see std::thread). The latest stable release brought the async/await feature to...

Do you need help with coding? Get in touch Get updates How should you do concurrency in an embedded no_std application? There's no built-in support for time-sliced threads in core ; that abstraction is only available in std (see std::thread ). The latest stable release brought the async/await feature to no_std thanks to our compiler work . Should you always use that instead? Is cooperative scheduling appropriate for all kind of embedded applications? What about applications with soft or hard real-time requirements? If you have asked yourself these questions before then this post is for you! We

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