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Cumbersome: Tips for Rules Writing

sedjtroll.blogspot.com · 2,439 words · saved by 1 readers

Thanks, this was really great to read. Been working on a prototype for several years and been struggling writing the rulebook for it. I've been using "they" all the time... you gave me something interesting to think about! Honestly though, as I've rewritten the rulebook many times, you really do get better with practice. Oh and don't start writing the rulebook before the rules are basically set in stone... Lesson learned the hard way :D I always feel like writing a good rule book is like writing a mathematical proof. The language needs to be clear and concise of course, but the overall experience reminds me of the proofs students in a geometry class would write. Every assertion must be explained and/or backed up with facts. Great article! Post a Comment

Cumbersome: Tips for Rules Writing Cumbersome Maximum birds, minimum stones. A game design blog by Seth Jaffee, Head of Development at TMG. Subscribe To Posts Atom Posts Comments Atom Comments Search This Blog Popular Posts Balancing game elements Game balance is tough to achieve. It takes more than a little bit of art, and more than a little bit of science too. Each game is different,... Again with the mechanics first -- I more and more think "theme-first" is the way to go! (Also, YANGI) Some time ago (over 3 years!) I posted some thoughts on Mechanics-First vs Theme-First design , as well as

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